Human Warzone vBeta3: The Mod
Created by: (New-)/Hydrolisk
This version's fin. date: Sep. 6, 2008

FOR:
-StarCraft: Brood War v1.15.1
(FireGrafted)

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StarCraft and Brood War owned by Blizzard Entertainment.
All rights reserved, and etc.

[Generic but obscure and vague legal notice here.]
Don't plagiarize, credit whoever made this, etc. etc., [more copyright info here], yada yada, now go and play the mod!
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Intro:
  This mod is named after a particular map I once played, that was retarded, fun, yet extremely inspiring.
It took "racial specialities" to a whole new level. Protoss had giant armour, Zerg built dead fast and their
ground units were basically free... Terran... I can't remember.
  The mod itself is named after the map. The mod though, I have tried to keep a touch of balance in it. Numerically,
it may be the most imbalanced, although with a tad bit of skill, it isn't. I hope it isn't (>_>).
  Please note that this is a Beta, and is still under development. Several things still must be done with it.

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			. : C h a n g e   L o g : .

Changes, vBeta4c:
-Made Valkyrie's attack awesome.
-This will probably be the last version. There might be a vBeta5, but it will be released as Human Warzone vAwesome.

Changes, vBeta4b:
-Fixed Dragoon, it used to not deal damage (unless that was just me testing; in that case, it still looks a little cooler).

Changes, vBeta4:
-Added Phase Templar again; instability should be fixed.
-Marine Power-Suit should be stable now (probably overpowered otherwise though), although its spell still does nothing.
-More iscript.bin edits, mostly with Zerg, some in Terran and Protoss (vague, I know).
-Some .dat changes, trying to balance it a little more (again, vague, also obscure).
-Reworked the information boxes for weapons, allowing more information to be read.
-(Frankly, I stopped working on this after vBeta3, and only recently returned to make vBeta4, so I can't remember all
of my changes.)

Changes, vBeta3:
-Removed Phase Templar due to instability.
-All stats of Protoss High Templars were heightened except for health. They have an attack, a random attack, and
their spells have been changed.
-More iscript.bin edits.
-Fixed error with Marine not firing properly when in a bunker with ranged upgrades.
-Zerg Larvae spawning properties changed.

Changes, vBeta2:
-Several units added to Protoss.
-Zerg Lurkers now act like proximity mines (only attacks when burrowed still).
-Furymight can now only hold 24 Interceptors at a time.
-Many more iscript.bin edits to add more effects to the game.
(The Phase Templar and Marine Power-Suit are both highly unstable - as such, they will frequently crash the game.
The Marine Power-Suit crashes when it dies in ANY animation, while the Phase Templar randomly crashes; if you have
any idea on how to fix either unit, help would be greatly appreciated. Simply post in the Human Warzone mod thread.)

Changes, vBeta:
*General
-Most structures (except Zerg Hatcheries, Lairs, and Hives) are MUCH stronger, and require "siege" type of units.
-Races have new units at their disposal.
-Races' specialities are extremely prominent, but may differ from their originals.
-Defensive structures have less armour than normal structures.
-Some units and structures have been renamed.
*Zerg
-All Zerg units except for spell casters, Infested units, and Drones now produce 2 units out of 1 egg.
-All Zerg units and structures are much cheaper, and units build nigh instantly.
-Zerg Lurker's attack has been changed because I somehow messed up Image/Sprite/Flingy entires (somehow).
-Infested Sniper available at the Infested Command Center.
-Zerg units' weapons have better upgraded stats.
-Zerg units have much less HP, although a tad bit more armour to compensate.
-Zerg defensive structures can go toe-to-toe against Siege Tanks and other long-range units, but the Sunken Colony
has a weaker attack.
*Terran
-All Terran structures are cheaper and faster to build, but still have same bonuses as other races' buildings.
-Infantry units are weaker HP-wise but easier to train and cheaper.
-A much larger disposal of infantry units, and 3 new mechanical units.
-Bunkers take in 8 infantry units now (might be changed to 6 later).
*Protoss
-Upgrades can go up to 5 times (some).
-Attack damages are halved (most) but shields are doubled.
-Pylons (Psi Generators) can warp in "Drake's," which are basically flying, tank-like Dragoons but have a
unique attack that tends to be much better at taking down structures (less resistance anyways).
-Photon Cannons fire into an area, hitting random locations around the target but shoots faster.
-Carriers have 8 Interceptors initially, and then can upgrade to 12.
-Furymights can be produced at the StarGate, and are "super-weapons" that are 10 times better than Carriers (literally!).
-A new transport is available at the Robotics Facility.


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-There may be unmentioned changes in all versions.

GL HF, and have a GG!